First and Last Name/s of Presenters

Ryan BoolukosFollow

Title of Poster or Paper

Virtually Reincarnated


Robert McCloud

Participation Type


College and Major available

Computer Science & Info Tech


University Commons

Start Day/Time

4-24-2019 2:00 PM

End Day/Time

4-24-2019 5:00 PM


Apr 24th, 2:00 PM Apr 24th, 5:00 PM

Virtually Reincarnated

University Commons

In the world of gaming VR is literally a game changer. This new technology continues to rapidly advance allowing game designers to develop a whole new gaming experience. VR technology allows users to truly immerse themselves in a digital environment. The headsets block out all outside visual and auditory stimulus, making it seem as if the user is actually deep within the simulated world in front of them. The added level of being able to actually act within this world via hand controls only further improves how “real” it can feel for the user.

As gamers mature they look for enhanced experiences and competition which VR technology clearly delivers. Wouldn’t a platform that offers the even higher challenge of mastering full body movement and immersion be an even greater source of enjoyment? VR essentially changes the term “hand-eye coordination” into “mind-body coordination”. Put that entire equation together and now I have a competitive gaming platform that not only does everything I already get from competitive team gaming, but adds in a physical component as well.

At their core, video games are stories, and when developing technology like VR is introduced, stories evolve. Gaming and VR go hand in hand, so along with gripping content and incredible graphics we have a whole new ways for games to be enjoyed.


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