Mentor/s

Jordan Tewell

Participation Type

Poster

Abstract

As a team, we decided to make a tactical RPG game inspired by Fire Emblem and other older RPG games for the capstone project. This shows in our 2D-pixel graphics and combat system following a rock-paper-scissors style with three classes. Though our game simplifies a lot of typical RPG mechanics due to time constraints, there is still a focus on the main aspects of gameplay, such as strategy and difficulty of play. Our project aimed to create a basic tactical RPG system and expand on some weaker aspects of the genre. This interest in emulating and improving on work we enjoyed as a team informed our choices within the project and led to a unique gaming experience. Our poster shows many of the original concepts and artwork, as well as the link to the alpha demo of our game.

College and Major available

Welch College of Business, Game Design & Dev BS

Academic Level

Undergraduate student

Location

Digital Commons & West Campus West Building University Commons

Start Day/Time

4-25-2025 12:00 PM

End Day/Time

4-25-2025 2:00 PM

Students' Information

Michaela Intemann GDD 2025

Michael Mallison GDD 2025

Justin Singleton GDD 2025

Jaime Carvajal Perez GDD 2025

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Prize Categories

Best Visuals, Most Creative, Best Technology Prototype

Share

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Apr 25th, 12:00 PM Apr 25th, 2:00 PM

Emblem Aspire TRPG

Digital Commons & West Campus West Building University Commons

As a team, we decided to make a tactical RPG game inspired by Fire Emblem and other older RPG games for the capstone project. This shows in our 2D-pixel graphics and combat system following a rock-paper-scissors style with three classes. Though our game simplifies a lot of typical RPG mechanics due to time constraints, there is still a focus on the main aspects of gameplay, such as strategy and difficulty of play. Our project aimed to create a basic tactical RPG system and expand on some weaker aspects of the genre. This interest in emulating and improving on work we enjoyed as a team informed our choices within the project and led to a unique gaming experience. Our poster shows many of the original concepts and artwork, as well as the link to the alpha demo of our game.

 

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