Mentor/s
Professors Frances Grodzinsky and Francesco Sardo
Participation Type
Poster
Abstract
Disability in the United States directly affects 1 in 5 citizens (CDC, 2015). The Centers for Disease Control and Prevention (CDC) reports that of the 1 in 5 citizens who are disabled, the most common disability type is mobility limitation (CDC, 2015). Our research has shown that, through rehabilitation, stroke victims have been able to improve mobility limitations with the use of Virtual Reality (VR) (Merians, Alma S et al, 2002). Small clinical studies have shown that victims can be rehabilitated to improve their limited motion. In designing a Fencing video game, we intend to open up the sport of Fencing to the disabled who are unable to participate physically in the sport. The invention of VR has allowed a full immersion experience into the environment designed by the developer. We are geared towards providing those who are unable to Fence physically with the emotions and experiences that mentally come with the sport of Fencing. This game will be designed for all, but directed towards those who are physically--due to disability or age--unable to partake in Fencing.
College and Major available
Computer Science & Info Tech
Location
University Commons
Start Day/Time
4-21-2017 1:00 PM
End Day/Time
4-21-2017 3:00 PM
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 License.
Anatomy of Fencing | Master • Champion
University Commons
Disability in the United States directly affects 1 in 5 citizens (CDC, 2015). The Centers for Disease Control and Prevention (CDC) reports that of the 1 in 5 citizens who are disabled, the most common disability type is mobility limitation (CDC, 2015). Our research has shown that, through rehabilitation, stroke victims have been able to improve mobility limitations with the use of Virtual Reality (VR) (Merians, Alma S et al, 2002). Small clinical studies have shown that victims can be rehabilitated to improve their limited motion. In designing a Fencing video game, we intend to open up the sport of Fencing to the disabled who are unable to participate physically in the sport. The invention of VR has allowed a full immersion experience into the environment designed by the developer. We are geared towards providing those who are unable to Fence physically with the emotions and experiences that mentally come with the sport of Fencing. This game will be designed for all, but directed towards those who are physically--due to disability or age--unable to partake in Fencing.