Mentor/s
Dr. Robert McCloud
Participation Type
Poster
Abstract
One of the oldest styles of arcade video games is “play until you lose.” A game where there is no real end, but is defined on how long you can survive, or in our case, Endure. Our game will be a First-person shooter, round based survival game built and designed using Unreal Engine. While the main goal will be to, of course, survive as many rounds as you can. Players will be able to keep track of their score, which you get by defeating enemies and surviving rounds. What will make the game unique, however, is the attention we put into optimization. Specifically, how materials impact performance vs how textures impact them. We will also look at how destroying objects stacks up against object pooling.
College and Major available
Computer Science & Info Tech
Location
University Commons
Start Day/Time
4-20-2018 1:00 PM
End Day/Time
4-20-2018 3:00 PM
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.
Prize Categories
Most Creative
Endure
University Commons
One of the oldest styles of arcade video games is “play until you lose.” A game where there is no real end, but is defined on how long you can survive, or in our case, Endure. Our game will be a First-person shooter, round based survival game built and designed using Unreal Engine. While the main goal will be to, of course, survive as many rounds as you can. Players will be able to keep track of their score, which you get by defeating enemies and surviving rounds. What will make the game unique, however, is the attention we put into optimization. Specifically, how materials impact performance vs how textures impact them. We will also look at how destroying objects stacks up against object pooling.
Students' Information
Poster is 48 x 36