First and Last Name/s of Presenters

John AlbergoFollow
Justin C. CullenFollow

Participation Type

Poster

Title of Poster or Paper

Endure

Mentor/s

Dr. Robert McCloud

College

College of Arts and Sciences

Location

University Commons

Start Day/Time

4-20-2018 1:00 PM

End Day/Time

4-20-2018 3:00 PM

Abstract

One of the oldest styles of arcade video games is “play until you lose.” A game where there is no real end, but is defined on how long you can survive, or in our case, Endure. Our game will be a First-person shooter, round based survival game built and designed using Unreal Engine. While the main goal will be to, of course, survive as many rounds as you can. Players will be able to keep track of their score, which you get by defeating enemies and surviving rounds. What will make the game unique, however, is the attention we put into optimization. Specifically, how materials impact performance vs how textures impact them. We will also look at how destroying objects stacks up against object pooling.

College and Major available

Computer Science & Info Tech

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.

Comments

Poster is 48 x 36

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Apr 20th, 1:00 PM Apr 20th, 3:00 PM

Endure

University Commons

One of the oldest styles of arcade video games is “play until you lose.” A game where there is no real end, but is defined on how long you can survive, or in our case, Endure. Our game will be a First-person shooter, round based survival game built and designed using Unreal Engine. While the main goal will be to, of course, survive as many rounds as you can. Players will be able to keep track of their score, which you get by defeating enemies and surviving rounds. What will make the game unique, however, is the attention we put into optimization. Specifically, how materials impact performance vs how textures impact them. We will also look at how destroying objects stacks up against object pooling.

 

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