First and Last Name/s of Presenters

Seth SilvestroFollow

Mentor/s

Young, Prof. Sandra G. Stiltner, Prof. Brian E.

Participation Type

Poster

Abstract

This project was made to observe video games through the lens of art by comparing and contrasting the centuries-old game Chess and the contemporary game series Pokémon. Chess has been around since it was first prototyped in India, to which it spread across the Old World before being finalized in Europe and becoming one of, if not the most well-known game of all time. It has a simple ruleset that allows for near infinite possibilities for each game, and in recent times has grown even larger thanks to the online world. Pokémon, on the other hand, was created in 1996 and first released as Red and Green versions for the Nintendo Game Boy, in which each version came with their own exclusive set of monsters to capture, trade, and battle with. The gameplay is not nearly as simple as Chess, yet allows for enough complexity that often gives it a similar feel to the ancient board game. Of course, while the games are very different, they are also synonymous with strategy and competition, and are arguably as relevant as one another, thus it may be wise to consider them examples of why video games should be considered an artform.

College and Major available

Game Design & Dev BS

Location

Digital Commons & West Campus 2nd Floor University Commons

Start Day/Time

4-28-2023 12:00 PM

End Day/Time

4-28-2023 2:00 PM

Students' Information

Seth Silvestro, Game Design & Development, Honors student, Year of 2024

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 4.0 License.

Share

COinS
 
Apr 28th, 12:00 PM Apr 28th, 2:00 PM

It's Not Just a Game: A Comparison of Chess and Pokémon as Play, Strategy, and Art

Digital Commons & West Campus 2nd Floor University Commons

This project was made to observe video games through the lens of art by comparing and contrasting the centuries-old game Chess and the contemporary game series Pokémon. Chess has been around since it was first prototyped in India, to which it spread across the Old World before being finalized in Europe and becoming one of, if not the most well-known game of all time. It has a simple ruleset that allows for near infinite possibilities for each game, and in recent times has grown even larger thanks to the online world. Pokémon, on the other hand, was created in 1996 and first released as Red and Green versions for the Nintendo Game Boy, in which each version came with their own exclusive set of monsters to capture, trade, and battle with. The gameplay is not nearly as simple as Chess, yet allows for enough complexity that often gives it a similar feel to the ancient board game. Of course, while the games are very different, they are also synonymous with strategy and competition, and are arguably as relevant as one another, thus it may be wise to consider them examples of why video games should be considered an artform.

 

To view the content in your browser, please download Adobe Reader or, alternately,
you may Download the file to your hard drive.

NOTE: The latest versions of Adobe Reader do not support viewing PDF files within Firefox on Mac OS and if you are using a modern (Intel) Mac, there is no official plugin for viewing PDF files within the browser window.