Using Games in Art History Courses

Document Type

Conference Proceeding

Publication Date

3-2017

Abstract

In recent years there is a strong focus on games and simulation in higher education. While this fashionable trend may result in improvements in terms of college graduates’ preparedness to real life situations, games are also viewed as a possible avenue for increasing students’ motivation and engagement with course material. Meanwhile, with abundance of theoretical literature on games and simulations, there seems to be a lack of specific examples of using games in humanities, particularly in art history. All my attempts to find specific examples of games in art history courses were fruitless, literature on games and simulations in higher education mostly focuses on teaching health, business, finance, education. In addition to being somewhat discipline-picky, game development most often is accompanied with major grants and/or teams of game developers, a luxury outside reach of many instructors who would like to experiment with games in their courses. This paper intends to provide a description of a game that was developed and used in an art history course in higher education.

Comments

Anahit Ter Stepanian is an adjunct professor of Art & Design at Sacred Heart University.

DOI

10.21125/inted.2017.2280


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