Document Type
Article
Publication Date
11-2013
Abstract
Many students love everything about video games, so teaching them to use technology to design their own games around content is an assignment that can offer built-in engagement. The problem, however, is that teachers often don’t have the time or expertise to teach computer programming, let alone content and process skills. On top of that, installing game design software can create friction between the teaching staff and technology department.
That’s where Microsoft PowerPoint comes in. Did you know you can help your students create—from scratch or from a template—a video game using PowerPoint?
Recommended Citation
Siko, Jason Paul and Barbour, Michael, "Game Design as Authentic Science: Creating Low-Tech Games that Do Science" (2013). Education Faculty Publications. 92.
https://digitalcommons.sacredheart.edu/ced_fac/92
Comments
Published:
Siko, Jason and Michael Barbour. "Game Design as Authentic Science: Creating Low-Tech Games that Do Science." Learning & Leading with Technology 41.3 (2013)